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The Forest V.40 : Mise à jour

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The Forest nouveauté : Mode permanent de la mort, nouvelles pages dans le libre de survie, péniche dans le mode multijoueur etc…

The Forest

La V.40 de The Forest est sorti officiellement le 9 juin 2016. Elle ajoute de nouvelles pages au livre de survie, la catégorie bestiaire du livre se remplira au fur et à mesure des rencontres effectuées dans le jeu. Une nouvelle section va répertorier les animaux et les plantes qui se trouvent dans la carte.

La péniche s’est vu ajouté une rame afin de pouvoir la contrôler plus aisément, ainsi que des améliorations internes et externes et l’ajout de celle-ci dans le mode multijoueur.

Un nouveau mode a été ajoutr, il faut écrire “rawmeatmode” sur l’écran titre, les sauvegardes ne fonctionnent plus et la mort est définitive sur votre carte.

L’I.A des montres dans The Forest a été modifié afin qu’ils ne traversent plus les murs, mais qu’ils sautent au-dessus des murs via les arbres ou les rochers.

Le jeu a été optimisé tant au niveau du CPU.


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Audio : 

Added hurt sounds to baby fire anim
Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet
Added deafness when standing next to large explosions!
Fixed missing creepy mutant burning sfx for clients
Fixed missing animation sfx on cowman for clients
added snapshot to duck ambient audio when inside house boat

Équilibrage :

Lowered explosion range of crafted explosive to 12 (from 15), 500 point blank damage to buildings
Lowered explosion range of head bomb to 14 (from 15), 600 point blank damage to buildings
Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings

Performance : 

Added pooling to hud’s tutorial runtime generated entries and removed unnecessary anchors causing extra CPU cost
Switched 1000 cliff caps that used unity lod for much faster lod system and now lowest low level will stipple on
Fixed/improved slowdown/stutter when approaching enemies or when enemies attack
Lowered amount of starfish and now stippling them in only when closer to player
Optimised enemy ai routines around lots of built structures
Cleared out a bunch of small runtime allocations, helps reducing stutter/freezes
Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can
Fixed rocks never going to lowest lod level

Multijoueur The Forest :

Fixed raft paddle getting stuck if player leaves the trigger right after engaging control of it
Fixed issue of remote non driving player falling off raft while moving it (not very noticeable on raft but was mandatory with houseboat)
Fixed red sphere showing under turtles for clients
Fixed destroying custom effigies leaving parts flying behind
Unblocked house boat
Improved building distortion calculation to better reflect accounted damage
Fixed book tabs flashing when second player held bomb

Autres : 

Fixed player view sometimes becoming misaligned after entering cave doors
Survival book – fixed wrongly linked pages
Fixed slightly misaligned buttons for building tutorial fire and tutorial hunting shelter
Fixed log sleds not colliding with other log sleds
Fixed log sled getting stuck to player if hit while entering log sled
Fixed jagged icons in Hud tutorials
New bestiary chapter in book: fills with information regarding enemies as you encounter them !
Added a rowing paddle to house boat !
Fixed weapon block sometimes getting stuck when using a gamepad
Fixed yacht life preserver sticking through ceiling
Improved some plant billboard distances
Fixed player body disappearing sometimes while driving raft/houseboat
Increased delay before adding find timmy task at start of game to 10s (from 3)
Fixed jitteriness sometimes when driving raft/houseboat
Fixed player camera occasionally facing the wrong way during planecrash
Custom effigy parts now properly collapse along the effigy
Fixed opening book immediately after entering place ghost mode causing player camera to lock up
New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.
Reduced player melee damage to structures if hitting an enemy at the same time
Fixed misaligned water zone near upper part of map
Added a full reset when entering a trigger using a delayed action (ie: saving at a shelter), should prevent it from ever getting stuck
Fixed cooked rabbit meat looking like it is burnt
Revamped sun rotation delaying formula, it is now based off time of day rather than sun rotation which allows greater control such as making sure it never cumulates delay past a certain point. This should prevent the occasional weirdness with sun rotation
Fixed dead sea weed not stippling in. Fixed small green rock not stippling in.
Water collector’s water visual now scales with amount of water and visibly fills when it rains
Fixed water collector not working after being repaired and water collector giving infinite clean water if damaged whilst full
Improved lod switch for cockpit
Fixed cases of enemies glitching through walls
Fixed camera clipping through plane floor sometimes during intro stand up sequence
Fixed stairs ghost mode’s built stilt having a collider before being finalized
Fixed player getting dragged through a tree sometimes during drag away cutscene
Fixed some cases of enemies following player into water while attacking
New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head)
Building explosion damage now has a rolloff applied based on the explosion radius
Fixed ghost walkway not buildable
Player can no longer die from staying too long in plane crash sequence
Color highlighted items in the crafting section of survival book to make them clearer and stand out more
New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings
Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand
New art added: bloody gibs (added to armsy blown apart model)
Fixed tennis balls on dead tennis players being scaled too small
Fixed rope trap view distance set wrong and popping off too close
Fixed gap between emergency plane door exit and plane wall
Fixed area under yacht you could swim through that would remove underwater effects temporarily
Foam added around yacht in ocean
Improved yacht lod distance that high details appear
Revamped building explosion: buildings now suffer regular damage instead of having parts removed altogether and instead will collapse when their HP reaches 0
Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes)
lead to up to 2-3% FPS increase)

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